Çäðàñòâóéòå.
Òàêàÿ ïðîáëåìà: âíóòðè ñêðèïòà çàãðóæàþ êàðòèíêó â ìóâèê ñ ïîìîùüþ MovieClipLoader'à. Îíà çàãðóæàåòñÿ è ïîêàçûâàòåñÿ ïðàâèëüíî!
Íî, ïî÷åìó-òî ïîñëå âûçîâà loadClip ïàäàåò íà onLoadComplete, à çàòåì
íà onLoadInit.
Êîä:
â ïðåâîì ôðåéìå:
_global.mcLoader = new MovieClipLoader();
mcListener = new Object();
mcListener.onLoadStart = function(target_mc) {...}
mcListener.onLoadProgress = function(target_mc, loadedBytes, totalBytes)
{....}
mcListener.onLoadComplete = function(target_mc) {....}
mcListener.onLoadInit = function(target_mc) {...}
mcListener.onLoadError = function(target_mc, errorCode) {...}
_global.mcLoader.addListener(mcListener);
èñïîëüçóþ â äðóãîì ôðåéìå:
_global.mcLoader.loadClip(..., ....);
 áèáëèîòåêå èñõîäíîé ôîòîãðàôèè (à ãðóæó ÿ jpg) íåò!
 ÷åì êîñÿê!?